Katowice, Poland

English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE)

Filologia angielska: projektowanie rozrywki interaktywnej i groznawstwo (SPRINT-WRITE)

Bachelor's
Table of contents

⇑English Studies: Interactive Entertainment Design and Game Studies (SPRINT-WRITE) at UŚ

Language: PolishStudies in Polish
Subject area: languages
Kind of studies: full-time studies
University website: us.edu.pl/en

⇑Definitions and quotes

Design
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to use design thinking.
English Studies
English studies (usually called simply English) is an academic discipline taught in primary, secondary, and post-secondary education in English-speaking countries; it is not to be confused with English taught as a foreign language, which is a distinct discipline. English includes: the study of literature written in the English language (especially novels, short stories, and poetry), the majority of which comes from Britain, the United States, and Ireland (although English-language literature from any country may be studied, and local or national literature is usually emphasized in any given country); English composition, including writing essays, short stories, and poetry; English language arts, including the study of grammar, usage, and style; and English sociolinguistics, including discourse analysis of written and spoken texts in the English language, the history of the English language, English language learning and teaching, and the study of World Englishes. English linguistics (syntax, morphology, phonetics, phonology, etc.) is usually treated as a distinct discipline, taught in a department of linguistics.
Entertainment
Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things, because individuals have different preferences in entertainment, most forms are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
Game
A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Games are distinct from work, which is usually carried out for remuneration, and from art, which is more often an expression of aesthetic or ideological elements. However, the distinction is not clear-cut, and many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games).
Game
Talent wins games, but teamwork and intelligence wins championships.
Michael Jordan, as quoted in The Victory Letters : Inspiration for the Human Race (2003), by Cheri Ruskus, Letter 32, p. 68.
Design
The urge for good design is the same as the urge to go on living. The assumption is that somewhere, hidden, is a better way of doing things.
Attributed to Harry Bertoia, Knoll Design, p. 66 in: Carlotte & Peter Fiell (2005) 1000 Chairs. Introduction
Game
The practices that led to the formation of the spontaneous order have much in common with rules observed in playing a game. To attempt to trace the origin of competition in play would lead us too far astray, but we can learn much from the masterly and revealing analysis of the role of play in the evolution of culture by the historian Johan Huizinga, whose work has been insufficiently appreciated by students of human order.
Friedrich Hayek, The Fatal Conceit (1988), Appendix E: Play, The School of Rules
StudentNews Group Websites for students and future students — in Poland since 2007, across Europe since 2014. Over 50 websites and millions of users a year (Google Analytics). Studies in Europe Universities in Europe Bachelor’s Master’s Doctorate MBA Study guide Work abroad Travel For partners Advertising and cooperation Reach (online report) Contact advertising@studentnews.eu © 2003–2026 Grupa StudentNews.pl sp. z o.o., Modlnica, Poland
Privacy Policy