Warsaw, Poland

Design

Wzornictwo

Bachelor's
Table of contents
Design study

Design at ASP Warszawa

Language: PolishStudies in Polish
Subject area: arts
Kind of studies: full-time studies
University website: asp.waw.pl/eng

Test: find out if Design is the right direction for you!

Design test

Answer all the questions to see if a Design degree is right for you!

1. How would you rate your ability to generate original visual solutions?

2. To what extent are you inspired by observing your surroundings and incorporating inspiration into your projects?

3. How familiar are you with using graphic design tools?

4. How interested are you in analyzing composition and layout of elements?

5. How much do you value working with color and contrast?

6. How do you handle working under tight deadlines?

7. How well do you take feedback and implement revisions?

8. To what degree do you enjoy collaborating with other specialists?

9. How satisfying do you find refining details in your projects?

10. What motivates you most to pursue a Design degree?

Definitions and quotes

Design
Design is the creation of a plan or convention for the construction of an object, system or measurable human interaction (as in architectural blueprints, engineering drawings, business processes, circuit diagrams, and sewing patterns). Design has different connotations in different fields (see design disciplines below). In some cases, the direct construction of an object (as in pottery, engineering, management, coding, and graphic design) is also considered to use design thinking.
Design
The design process involves a series of operations. In map design, it is convenient to break this sequence into three stages. In the first stage, you draw heavily on imagination and creativity. You think of various graphic possibilities, consider alternative ways...
Arthur H. Robinson (1953) Elements of Cartography p. 318
Design
Design is redesign.
Jan Michl (2002), in "On seeing design as redesign" (Scandinavian Journal of Design History 12, 2002: 7-23.)
Design
I think so many of the objects we're surrounded by seem trivial. And I think that's because they're either trying to make a statement or trying to be overtly different. What we were trying to do was have a very honest approach and an exploration of materials and surface treatment. So much of what we try to do is get to a point where the solution seems inevitable: you know, you think 'of course it's that way, why would it be any other way?' It looks so obvious, but that sense of inevitability in the solution is really hard to achieve.
Jonathan Ive (2003), Designer of the iMac, iBook and iPod, in iconeye 004 (July/August 2003)
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